Okay,
here goes with this tutorial on how to Mesh something you have created.
I have not written a tutorial in years, so I hope you will all be
patient with me on this. If I have forgotten something, please let me
know :)
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Here is a flower cart I took for an example. (image01)
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RIGHT click on the item till you get to Save DAE on the pie menu. (image02)
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A small window will appear to first browse to where you are going to save it on your hard drive.
Once you have saved the file to your hard drive, the EXPORT button becomes active. Click on that and the item will be saved to your choice of directory, as a .DAE file. (image03)
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Open Blender. LEFT click anywhere on the grid and press delete on your keyboard. It will ask you to delete? ... click on delete from the little popup. (image04)
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Then from the File menu on top, scroll down to Import / Collada (Default) (.dae).
You will have to go where you have saved your .dae file on your hard drive. Click on your file and it will open in Blender. Once it's in Blender, you will see your item with lots of parts and dots. (image05)
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On the left, scroll down to Join and click. All the dots and parts will join into one. (image07)
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From the menu on top, scroll down to Export / Collada (Default) (.dae).
You have to export to a directory of your choice, then click on the Export Collada on the top right.
(image08)
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In Singularity, from the File menu on top, scroll down to Upload Mesh.
Once you have clicked on the file from your hard drive, a small window will open.
Once the file name appears, click on the Calculate weights and fees button. (image10)
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After it has calculated, that same button will turn to Upload. Click on it.
The file should upload to your Inventory in the Object folder.
(image11)
*******
This shows you the same cart but this time as a ONE prim mesh file. (image12)
*******
From here, you need texturize. I won't go into a tutorial for that. My guess is most of you know how to texturize. But I use the Planar Mapping. For me that works a lot better.
The picture shows you the mesh item after the texture.
Important note. If like me, you have not started to apply texture in Blender, make sure you do not mesh together something that has 2 different textures. As in this case, you can see the tires as the perfect example. (image13)
Very Important Note : if there is a single part you have not created yourself in the item you want to mesh, you WILL NOT BE ABLE TO EXPORT.
I hope this will help out a wee bit :)
*******
Here is a flower cart I took for an example. (image01)
*******
RIGHT click on the item till you get to Save DAE on the pie menu. (image02)
*******
A small window will appear to first browse to where you are going to save it on your hard drive.
Once you have saved the file to your hard drive, the EXPORT button becomes active. Click on that and the item will be saved to your choice of directory, as a .DAE file. (image03)
*******
Open Blender. LEFT click anywhere on the grid and press delete on your keyboard. It will ask you to delete? ... click on delete from the little popup. (image04)
*******
Then from the File menu on top, scroll down to Import / Collada (Default) (.dae).
You will have to go where you have saved your .dae file on your hard drive. Click on your file and it will open in Blender. Once it's in Blender, you will see your item with lots of parts and dots. (image05)
*******
On the left, scroll down to Join and click. All the dots and parts will join into one. (image07)
*******
From the menu on top, scroll down to Export / Collada (Default) (.dae).
You have to export to a directory of your choice, then click on the Export Collada on the top right.
(image08)
*******
In Singularity, from the File menu on top, scroll down to Upload Mesh.
Once you have clicked on the file from your hard drive, a small window will open.
Once the file name appears, click on the Calculate weights and fees button. (image10)
*******
After it has calculated, that same button will turn to Upload. Click on it.
The file should upload to your Inventory in the Object folder.
(image11)
*******
This shows you the same cart but this time as a ONE prim mesh file. (image12)
*******
From here, you need texturize. I won't go into a tutorial for that. My guess is most of you know how to texturize. But I use the Planar Mapping. For me that works a lot better.
The picture shows you the mesh item after the texture.
Important note. If like me, you have not started to apply texture in Blender, make sure you do not mesh together something that has 2 different textures. As in this case, you can see the tires as the perfect example. (image13)
Very Important Note : if there is a single part you have not created yourself in the item you want to mesh, you WILL NOT BE ABLE TO EXPORT.
I hope this will help out a wee bit :)